Sunday 21 July 2013

Greedy Beginnings

Foreword
I am a bit unsure how to kick things off here on the blog, I don't want the posts to just be recollections of each session, I want them to be about the world woven around each event that takes places during the course of the campaign. But I will still start off by sharing the beginnings of the story, just to give me a few topics to subsequently cover afterwards. More posts similar to this are bound to make their way onto the blog no matter how much I resist, because there are just some parts of their story that have to be told.

Prologue
It is the 12th of First Seed, year 171 of the Fourth Era. Almost two centuries of uncertainty has passed since the Oblivion Crisis and the Emperor Titus Mede II ascended three years ago to the throne of a crumbling empire. Despite the squalid conditions of Bravil, it is a city and a location that has been important in the history of Cyrodiil since the age of the Ayleids. During the early years of the current era, Bravil and her neighboring city Leyawiin broke away from the rule of the Empire but has since joined it again. Officials of countess Terentius have reached out beyond the walls of the city in search for mercenaries to aid the county in a delicate, but unspecified predicament.

A party of three and a lone wanderer came traveling along the Green Road, following the promise of septims and connections to royal blood. But they are cut short by two guards at the rope bridge that leads to the city gate of Bravil. To their surprise, they learn that the city has been closed for almost a month's time, but refuses to share details as to why. As one of the travelers, quite ungracefully, blurts out that they have come to handle the countess' delicate problem, both guards scoff and points all willing mercenaries towards the chapel among the ruins that surrounds the city. (http://oblivion.nexusmods.com/mods/20426 - I love this mod series, it added much needed depth to the wilds of Cyrodiil and I just had to incorporate this particular one into the story.)

Our Adventurers
The trio is an odd group that has traveled together all the way from Skyrim, both out of necessity and the pleasures of having company. First on foot was lady Synette Copperwing, a breton mage who was forced to leave Winterhold after a failed conjuration and the youngest of all the adventurers. A similar failure was also was the reason she left her home in High Rock and a life of opulence, now she has begun to understand the power of coins. On her journey south her path crossed with a man that became her guide. Einhard, a nord that tries to outrun some dark events of his past. He was once a thug associated with the Thieves' Guild in Riften, but was forced to move on when he was again haunted by things from childhood memories. Together they saved the last one of their trio from meeting his fate inside the stomach of a sabre cat. Balyn, a dunmer agent who struggles to keep all of his secrets. In his baggage he has quite a few old business contacts, among them is House Dres and the Morag Tong. He remembers Morrowind from before the Red Year, which makes him the oldest among the adventurers. Lastly, the lone wanderer goes by the name Dar'Charrim and is a suthay-raht khajiit alchemist from Pellitine. After having been dragged into skooma smuggling she decided to leave the company of her own people and travel Tamriel as a potion-peddler but racial prejudice has crippled her success and forced her find alternate ways to earn an "honest" living.

Later on three more characters will join this rag-tag bunch of travelers, but they'll be introduced when we have come that far in the story.

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